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Back to News Listing To End All Wars and Commander: The Great War 50% Discounted!

Posted: Tuesday, March 21, 2017 by Daniele Meneghini

Type: News

The 1918 Kaiserschlacht (or Spring Offensive) was the last attempt by the German High Command to make a breakthrough in the Western Front.

On the 21st  of March 1918, a series of attacks along the front line held by the British Fifth and Third Army began. Strengthened by divisions coming from the Eastern Front and with an extended use of troops trained in infiltration and assault tactics (Stormtroopers), the Germans were able to achieve the largest territory advance of the war.

However, this all-out offensive didn’t gain a decisive victory. The Germans lost irreplaceable veteran troops and the conquest of the new territories resulted in hard to defend positions with a supply line that was stretched too far.

The failure of the Kaiserschlacht made the Allies ready to re-take the initiative, commencing the Hundred Days Offensive, which put an end to the War.

To better celebrate this important recurrence, we are offering a 50% discount for To End all Wars and Commander the Great War for the entire day!

Use the code WWI-1918 to apply the discount on your purchase! The discount is valid also for boxed editions!

 

Do you want to see some action? Follow us on our Twitch Channel as we stream Commander the Great War at 4 GMT – 5 CET!

More Info

To End All Wars

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In Other News..

Field of Glory: Empires Challenge #1 Ranking

Friday, April 19, 2019

We have the final list of the participants who completed the Challenge #1 – Conquer Italy playing as Rome in as few turns as possible.

 It was a bitter fight and many valorous soldiers have died trying. But what are they compared to the sempiternal glory of Rome?

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Field of Glory: Empires - The Challenge has been accepted

Wednesday, April 17, 2019

Field of Glory: Empires is a very ambitious project. It’s perfect combination between empire management and grand-strategy, united to a set of unique mechanics, will set a new standard for strategy games.

To better introduce players to this upcoming masterpiece, we have launched a great Challenge series of events, inviting influencers and media members.

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Field of Glory: Empires Dev Diary #8 Legacy

Tuesday, April 9, 2019

Winning the Game

In Empires, you are building your nation so that it endures the passage of time, and your achievement is measured through the legacy you’ll leave, even if in the end, your nation is no more.

There are several ways to achieve this goal of being first in Legacy. It’s not just something to be only achieved by conquering part of the map, although that approach remains a possibility, rest assured.

If you take a military approach, then you’ll want to plan your campaigns so that you conquer and hold your objective regions. These regions are set for each nation and represent loosely their historical progress or areas of interest. Some nations will have objectives set in a concentric way, around their capital, so they will expand outward in each direction. 

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Field of Glory: Empires - The Challenge

Monday, April 8, 2019

Fied of Glory Empires is surely a very ambitious project, aiming to bring to life the ancient world and its civilizations and to recreate the cultural intricacies of that time.  

To better explain the complexity an the scope of the game, we started writing a series of dev diaries covering the most crucial points around which Field of Glory: Empires is designed.

Today we would like to expand this experience further. Welcome to the Challenge!

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Field of Glory: Empires Dev Diary #7 Provinces

Tuesday, March 26, 2019

Scaling up your Empire: Provinces

One of the common issues for strategy games is moving from a small nation with a handful of things to do per turn to a bigger one with dozens of decisions to make. What was fun and thrilling in the early game, like deciding if you want to build a cattle ranch or a sawmill becomes more mundane. And yet, sometimes for specific reasons, you still want to check, as the wise ruler you are, what’s going on in a precise location.

Many games try to create tools for this reduction in micro-management. But most if not all adopt a ‘forced approach’, where at some point the game tries very hard to make you do things in a very specific way. In Empires we decided that you can eat your cake and sell it too … with Provinces!

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Field of Glory: Empires Dev Diary #6 - Culture and Decadence

Monday, March 18, 2019

One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay.

Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your new gains without increasing your decadence. Thus your quickly acquired Empire might be impressive but will probably prove to be ephemeral. The new territories will be unruly, and in turn this can cause large issues for your government and ruler. However, decadence is not just a problem for the over-ambitious conqueror, it will affect almost every nation over time, no matter how grand, making long term stability a real challenge. Once you pass into relative decline, citizen loyalty will drop, civil wars and revolts will become more common making the risk of major collapse very real. 

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Field of Glory: Empires Dev Diary #5 Governments and Rulers

Monday, March 11, 2019

Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era.

Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6th diary when we turn our attention to culture and decadence!

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