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Back to News Listing Field of Glory: Empires - The Challenge

Posted: Monday, April 8, 2019 by Daniele Meneghini

Type: News

Fied of Glory Empires is surely a very ambitious project, aiming to bring to life the ancient world and its civilizations and to recreate the cultural intricacies of that time.  

To better explain the complexity an the scope of the game, we started writing a series of dev diaries covering the most crucial points around which Field of Glory: Empires is designed.

Today we would like to expand this experience further. Welcome to the Challenge!

The Challenges

These are a series of events focused on special versions of the game. They are designed to explore step by step the game's mechanics but with a twist. These versions have certain areas and features locked, while others are allowed.

But what kind of challenge are we talking about and who can participate?

There is no better way to explain them than having a look at the first one:

 

Challenge #1: Conquer Italy playing as Rome in as few turns as possible

Nation availableRome

Turns: takes as few as possible

Map: Locked to the Italian Peninsula and its closest surroundings.

Mechanics and features: All active

In this race against time, there is room for only one winner.

      

 

Who can join?

Influencers and media members. The participation is mainly by invitation, but if you think you qualify to compete, write to us at challenge@slitherine.co.uk, with your name/nickname and your channel/media.

Time and validity

10 days from the announcement.

In the 10 days of validity, we will gather the videos or the screenshots proving the completion of the challenge and will assign the scores. After all the Challenges have been played, we will declare the final winner by calculating the cumulative points gained in all the episodes.

Check all the rules here

 

Are you eager to see the Challenge in action? Then don't miss DasTactic tomorrow April, 9th attempting it on our official Twitch Channel at 6 pm BST / 1 pm EDT / 10 am PDT

More Info

Field of Glory: Empires

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In Other News..

Field of Glory: Empires Challenge #1 Ranking

Friday, April 19, 2019

We have the final list of the participants who completed the Challenge #1 – Conquer Italy playing as Rome in as few turns as possible.

 It was a bitter fight and many valorous soldiers have died trying. But what are they compared to the sempiternal glory of Rome?

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Field of Glory: Empires - The Challenge has been accepted

Wednesday, April 17, 2019

Field of Glory: Empires is a very ambitious project. It’s perfect combination between empire management and grand-strategy, united to a set of unique mechanics, will set a new standard for strategy games.

To better introduce players to this upcoming masterpiece, we have launched a great Challenge series of events, inviting influencers and media members.

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Field of Glory: Empires Dev Diary #8 Legacy

Tuesday, April 9, 2019

Winning the Game

In Empires, you are building your nation so that it endures the passage of time, and your achievement is measured through the legacy you’ll leave, even if in the end, your nation is no more.

There are several ways to achieve this goal of being first in Legacy. It’s not just something to be only achieved by conquering part of the map, although that approach remains a possibility, rest assured.

If you take a military approach, then you’ll want to plan your campaigns so that you conquer and hold your objective regions. These regions are set for each nation and represent loosely their historical progress or areas of interest. Some nations will have objectives set in a concentric way, around their capital, so they will expand outward in each direction. 

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Field of Glory: Empires - The Challenge

Monday, April 8, 2019

Fied of Glory Empires is surely a very ambitious project, aiming to bring to life the ancient world and its civilizations and to recreate the cultural intricacies of that time.  

To better explain the complexity an the scope of the game, we started writing a series of dev diaries covering the most crucial points around which Field of Glory: Empires is designed.

Today we would like to expand this experience further. Welcome to the Challenge!

Read more...

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Tuesday, March 26, 2019

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Many games try to create tools for this reduction in micro-management. But most if not all adopt a ‘forced approach’, where at some point the game tries very hard to make you do things in a very specific way. In Empires we decided that you can eat your cake and sell it too … with Provinces!

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Field of Glory: Empires Dev Diary #6 - Culture and Decadence

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Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your new gains without increasing your decadence. Thus your quickly acquired Empire might be impressive but will probably prove to be ephemeral. The new territories will be unruly, and in turn this can cause large issues for your government and ruler. However, decadence is not just a problem for the over-ambitious conqueror, it will affect almost every nation over time, no matter how grand, making long term stability a real challenge. Once you pass into relative decline, citizen loyalty will drop, civil wars and revolts will become more common making the risk of major collapse very real. 

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