Posted: 24 FEB 2015
“Once the mass of the defending infantry become possessed of low morale, the battle is as good as lost.” (Douglas Haig – Commander of British Expeditionary Force)
Early 1915 – After a massive initial push from the Central Powers on the Western Front, the war is bogged down. Commanders from both sides protect their positions with strong defensive structures and fail to find breaches in the enemy lines. Artillery and barbed wire make the assaults deadly and wasteful. But in Breaking the Deadlock, the first expansion of Ageod’s World War 1 wargame To End All Wars, players can develop new tactics to outsmart their opponent and break the stalemate once and for all!
Breaking the Deadlock focuses on key moments of the Great War. It provides a series of short, intense and very detailed scenarios in which every single turn has decisive consequences on the final outcome of the battle!
And It's not over! We are also releasing patch 1.02 for the base game, bringing a host of improvements, including bug fixes, scenario changes and much more!
Posted: 28 JAN 2015
“So long as the opposing forces are at the outset approximately equal in numbers and moral and there are no flanks to turn, a long struggle for supremacy is inevitable” (General Sir Douglas Haig - British commander)
Praised for its historical accuracy and its capacity to properly cover a huge conflict that involved thousands of men and units, Ageod’s WW1 wargame, To End All Wars, amazed history buffs last summer. However, the huge scale of the Grand Campaign was demanding a lot of time and a deep involvement from the players. So the developers went back to the WW1 battlefields and selected a list of smaller scenarios able to not only offer an original approach of the war, but also to provide true tactical operational challenges to their fans!
Release Date: 24 FEB 2015
Language: English, French
Genre: Operational, Strategic
Turns: Turn-Based WEGO
Complexity: Intermediate, Advanced
Period: World War I
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