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Field of Glory: Empires

Product News

Field of Glory: Empires Dev Diary #6 - Culture and Decadence

Posted: 18 MAR 2019

One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay.

Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your new gains without increasing your decadence. Thus your quickly acquired Empire might be impressive but will probably prove to be ephemeral. The new territories will be unruly, and in turn this can cause large issues for your government and ruler. However, decadence is not just a problem for the over-ambitious conqueror, it will affect almost every nation over time, no matter how grand, making long term stability a real challenge. Once you pass into relative decline, citizen loyalty will drop, civil wars and revolts will become more common making the risk of major collapse very real. 

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Field of Glory: Empires Dev Diary #5 Governments and Rulers

Posted: 11 MAR 2019

Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era.

Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6th diary when we turn our attention to culture and decadence!

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Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Posted: 5 MAR 2019

Welcome to the fourth installment of the Empires dev diaries. This week, we will talk about trading and commerce, and how buildings are very important in relation to this.

As you might remember from our previous diary on buildings, they provide a lot of opportunities and benefits. But many will need trading goods to work to their full capacity. They will still function even if the trading good is not available, but you’ll pay a hefty sum each turn, to simulate the convoluted ways by which you manage to get a trickle of the precious trade good. For some buildings, this is sometimes worthwhile as they might be instrumental in how you have setup your empire, but in other cases you will be better to disable or destroy the building.

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Field of Glory: Empires Dev Diary #3 - Buildings

Posted: 25 FEB 2019

One of the pillars of Empires is how regions, the basic geographical unit are handled. Regions are at the heart of the game and managing them properly will make or undo whole nations.

We have already mentioned that regions have a population, split into different ‘population units’ and the buildings constructed in the region. Today we will speak of buildings, as they are every bit as important as the citizens and slaves of your regions, if not more even!

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Field of Glory: Empires Dev Diary #2 - Region Management, Population, Loyalty

Posted: 18 FEB 2019

During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires.  So let’s get stuck in!

The map of FoG Empires is divided into Regions. Although as your realm grows you will be able to organise these into Provinces, Regions are where the game “happens” – your armies move from Region to Region, and your population, buildings, and trade are all linked to individual Regions

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Field of Glory: Empires Dev Diary #1 - A Brief Overview

Posted: 6 FEB 2019

Welcome to the first Field of Glory: Empires developer diary! We felt we ought to start off with a summary of what the game is, and what you can expect. We will be following on with detailed explanations in subsequent diaries.

FoG: Empires is a strategy game set in the Ancient World roughly from the fall of Alexander the Great’s empire. It seeks to provide strategic empire management together with the AGEOD staple of turn-based play and historical detail.  We believe we have unique features to deliver these, while also remaining familiar and easy to understand for the fans of the genre.

Speaking of the features themselves, we certainly have plenty of them in Empires, closely interconnected with one another as it should be in a grand strategy game.

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Field of Glory: Empires Beta is open

Posted: 27 NOV 2018

Field of Glory: Empires – the upcoming Ageod grand-strategy game set during the Classical Age – is ready to enter Open Beta Phase.

If you are eager to help us in polishing and testing the game, then look no further and join now here.

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Details


Field of Glory: Empires

Release Date: Coming Soon

Language: English, German, French, Spanish
Genre: Tactical, Strategic
Turns: Turn-Based WEGO, Turn-Based
Complexity: Intermediate, Advanced
Period: Ancients


Developer
AGEOD


Official Forum


Product Specs

  • Theatre: Eastern Europe, Western Europe, Britain, Mediterranean
  • Players: 1-6
  • AI: Yes
  • PBEM: Yes
  • File Size: 0mb
  • Download Time:
  • - 56K Modem: 0min
  • - DSL or Satelite: 0min
  • - High Speed: 0min
  • Editor: Moddable Data Files

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Digital Express Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it) and a PDF E-Book indexed manual.
Standard Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed grayscale manual and a PDF E-Book indexed manual.
Collector's Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.